Sony announced on 27 October 2026 that its XYN spatial-capture service was available in the United States and Canada. The update adds object scanning to a workflow that turns captured real-world objects and spaces into 3D assets, with new plans for individual creators and production teams. Availability is limited by region, so this is not a worldwide launch. Read Sony’s announcement.

How the workflow works

Sony describes three parts: XYN Spatial Scan Navi helps guide capture on a compatible phone; XYN Spatial Scan is a cloud service that generates the 3D asset; and a renderer plugin supports use in virtual-production workflows. The new object mode is designed to help capture an item from different angles. Sony says generated objects can include transparency and gloss, but the final result will depend on the subject, capture, plan and production setup.

Availability and plans

Sony lists free and paid options, with the paid plans receiving monthly token allocations. The company lists US and Canadian availability and prices in US and Canadian dollars. It does not make the service available in the UK through this announcement. Check the current XYN plans and terms for supported devices, project limits, token expiry and current fees before building a workflow around it.

Who may find it useful?

The update is most relevant to small game teams, virtual-production crews and creators who need digital versions of real objects. It is unlikely to change a standard talking-head or podcast edit. If you work in the supported regions, test one representative object before committing to a paid plan. Compare its generated model with your project’s detail, lighting and file requirements, then check how the asset moves into your game engine or video pipeline.

If the final project needs music or sound effects, check the applicable licence for the project type and platforms before publishing.

Building the world is one part of the experience; find music and sound effects for the rest at RouteNote Licensing.